Firstly i need a Jigglypuff which i can animate.
I had a hunt online for a rig but sadly that wasn't a success, so i have decided to go on and make my own Jigglypuff. Today i have modelled a Jigglypuff in Maya and i plan to move onto rigging tomorrow, this character shouldn't be too difficult to rig as it's pretty much just a ball with legs, little flappy arms and sometimes a mouth which im thinking to do some quick simple blend shapes with as im not after any thing complex like last term felt like.
Jigglypuff -
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Using maya i just created a sphere and working with extruding faces where needed.
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I had imported a set of eye's i had made and used for my gorilla last term.
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Working to reference images i had to draw my top and side profile shots.
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It's difficult to see if the feet were just attached to the sphere so i decided to do little legs and feet so this would be easier to rig and for the movement. I had looked on youtube to see how this character moves, mostly just rolling its weight from side to side if not power jumping in the air.
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The quiff was difficult to see how it worked, but in the end i got the hang of it, i'd juse needed to extrude another face for the curl. I was feeling pretty happy here about my modelling as it actually looks like the Jigglypuff, however i noticed something went wrong with the left ear with more faces than i wanted inside the ear. So i had to re model the ear.
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I'm wondering whether the feet need to be longer or further round the back of the body for equal balance. Also i need to add in the mouth so i can put in my blend shapes.
Cool. Storyboards to come.
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